Twelve people, one shared log of everything we've shipped.
Omneon started in 2022 when two engineers got tired of watching agencies hand off half-finished platforms and disappear. We stayed small on purpose.
Software outlives the people who commission it.
A product built quickly and abandoned costs more over three years than one built carefully and maintained. We built Omneon around that math — small enough that every engineer still writes code, structured enough that a client from 2020 can still reach the same team today.
Started as a two-person shop taking on backend rebuilds other agencies had walked away from.
Added mobile and design as standing disciplines after clients kept asking us to finish what we'd started.
Crossed 40 shipped systems; moved to a fixed four-phase process after seeing what actually prevented scope drift.
A team of twelve, still small enough that every engineer on the roster has shipped something you could log into.
A few things we don't compromise on.
We read before we write
No estimate goes out before someone has actually opened your codebase or sat with your users. Guessing is how timelines break.
Scope is a conversation, not a document
Requirements change. We'd rather revisit scope openly every two weeks than pretend a document written on day one still holds.
We answer for what we ship
If something breaks after launch, the person who built it is the person who fixes it — not a support ticket routed offshore.